

You'll bounce around a bit on a ride and come generally tease the lining of the park denizen's belly until you decide it's time to come out and play.Īfter a rapid trip through the esophagus and back through the chompers that created you, you'll taste freedom for however long it takes for the janitor to sweep you away. And if you can't beat them - you join them.īeing puke would mean sitting in the stomach of a queasy peep listening to the muffled sounds of their own shrill voices and the sounds of the park around them. Like the ever-spawning mobs of an MMO, there's no way to rid the problem without sacrificing the whole experience. No matter how many janitors you have roaming the parks, there's always fresh puke to deal with.

It gets everywhere - and we want to be everywhere! If you have a history in the simulator game, you probably identify puke as being the second most important part of any good tycoon-style game. Build an atmospheric space adventure, set it to ambience of the Gravity soundtrack and remember George Clooney's chair-bound floating epic. Loops, chutes and log flumes are the tip of the iceberg.

You can build a never-ended rollercoaster adventure that goes through valleys, caves and waterfalls. Players could don the new technology and be thrown around a track without feeling the wind in their hair or potentially succumbing to whiplash - but their fear of heights would still kick in with many videos of people sinking into their chairs making rounds on popular message boards.īut for Planet Coaster, the possibilities are endless. Since the early days of the VR movement back when the Oculus Rift was a Kickstarter campaign before becoming a multi-billion dollar Facebook-owned company, the idea of virtual reality was often demonstrated with rollercoasters. But should official support come our way further down the line, what would we like to see possible within a VR landscape? A lot, actually.
